Reno/Lake Tahoe
May 22 - 24, 2006
April 24, 2006: The Conference Program
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3rd keynote from Michael Van Lent: "Beyond Entertainment: AI Challenges for Serious Games"
Registration Open: Click here for secure on-line registration and payment
The 2006 IEEE Symposium on Computational Intelligence and Games (CIG06) will be held on the University of Nevada, Reno campus in Reno/Lake Tahoe from the 22nd to the 24th of May, 2006.
Computer games model many interesting real-world problems and provide a fun, scalable, virtual environment for artificial intelligence research. The Reno/Lake Tahoe area provides a fun, diverse, real-world environment for game playing research. This symposium aims to bring together leading researchers and practitioners in computational intelligence, games, and related areas. The symposium will include live competition sessions for both simulated and real-world games. Like last year, we plan a single track for presentations and there will be a poster session. Proceedings will be published by IEEE.
This is the second symposium in a series. The first symposium (CIG05) was held in the UK and the next one (the third) will be in Hawaii. CIG06 aims to bring together leading researchers and practitioners in research areas including but not limited to the following:
The symposium will include live competition sessions for both simulated and real-world games. There will be a poster session and the proceedings will be published by IEEE . >
©2001 Owen Briggs, modified by Sushil Louis