Assistant Professor
Department of Computer Science & Engineering College of Engineering University of Nevada, Reno Director, Neuroevolution and Behavior Laboratory Associate, Brain Computation Laboratory |
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Laurence Christine Jayet Bray, Corey M. Thibeault, Jeff A. Dorrity,
Bobby D. Bryant, Frederick C. Harris, and Philip H. Goodman
(in review)
Laurence Jayet Bray, Frederick Harris, Emily Barker, Gareth Ferneyhough,
Roger Hoang, Bobby Bryant, and Sergiu Dascalu
(2012).
Goal-Related Navigation of a Neuromorphic Virtual Robot.
BMC Neuroscience 2012, 13(Suppl 1):O3
BioMed Central [HTML]
Jayet Bray, L. C., Anumandla, S. R., Thibeault, C. M., Hoang, R. V., Goodman,
P. H., Dascalu, S.-M., Bryant, B. D., and Harris, F. C. (2012).
Real-Time Human-Robot Interaction Underlying Neurobotic Trust and Intent Recognition.
Neural Networks,
Vol.32, pp.130–137.
New York: Elsevier
ScienceDirect [HTML]
Matt Parker and Bobby D. Bryant (2012).
Neurovisual Control in the Quake II Environment.
IEEE Transactions on Computational Intelligence and AI in Games,
Vol. 4, No. 1, pp. 44–54.
Piscataway, NJ: IEEE
IEEEXplore Digital Library [HTML]
Self-archived version [PDF]
Jennifer Mahon, Bobby Bryant, Ben Brown, and Miran Kim (2010).
Using Second Life to Enhance Classroom Management Practice in Teacher Education.
Educational Media International (EMI),
Vol. 47 No. 2, pp.121–134.
London, UK: Routledge.
Taylor & Francis Online [HTML]
Kenneth O. Stanley, Bobby D. Bryant, and Risto Miikkulainen (2005).
Real-time Neuroevolution in the NERO Video Game.
IEEE Transactions on Evolutionary Computation,
Vol. 9, No. 6, pp. 653–668.
Piscataway, NJ: IEEE Press.
IEEEXplore Digital Library [HTML]
Self-archived version [PDF]
Miikkulainen, R., Bryant, B. D., Cornelius, R., Karpov, I. V., Stanley, K. O., and Yong, C. H. (2006).
Computational Intelligence in Games.
In Yen, G. Y. and Fogel, D. B. (editors), Computational Intelligence: Principles and Practice,
pp. 155–191.
IEEE Computational Intelligence Society.
Self-archived version [PDF]
Bobby D. Bryant (2010).
Virtual Bagging for an Evolved Agent Controller.
Proceedings of the 2010 IEEE Conference on Computational Intelligence in Games (CIG'10),
pp. 99–106.
Piscataway, NJ: IEEE Press.
IEEEXplore Digital Library [HTML]
Self-archived version [PDF]
Mukesh C. Motwani, Bobby D. Bryant, Sergiu M. Dascalu, and Frederick C. Harris Jr. (2010).
3D Multimedia Protection using Artificial Neural Network.
Proceedings of the 2010 7th IEEE Consumer Communications and Networking Conference (CCNC),
pp. 1–5.
Piscataway, NJ: IEEE Press.
IEEEXplore Digital Library [HTML]
Self-archived version [PDF]
Rakhi C. Motwani, Mukesh C. Motwani, Bobby D. Bryant, Frederick C. Harris Jr., and Akshata S. Agarwal (2010).
Watermark Embedder Optimization for 3D Mesh Objects using Support Vector Machine.
Proceedings of the 2010 International Conference on Signal Acquisition and Processing (ICSAP 2010),
pp. 125–129.
Piscataway, NJ: IEEE Press.
IEEEXplore Digital Library [HTML]
Self-archived version [PDF]
Matt Parker and Bobby D. Bryant (2009).
Backpropagation without Human Supervision for Visual Control in Quake II.
Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games (CIG'09),
pp. 287–293.
Piscataway, NJ: IEEE Press.
IEEEXplore Digital Library [HTML]
Self-archived version [PDF]
Matt Parker and Bobby D. Bryant (2009).
Lamarckian Neuroevolution for Visual Control in the Quake II Environment.
Proceedings of the 2009 IEEE Congress on Evolutionary Computation (CEC 2009),
pp. 2630–2637.
Piscataway, NJ: IEEE Press.
IEEEXplore Digital Library [HTML]
Self-archived version [PDF]
Matt Parker and Bobby D. Bryant (2008).
Visual Control in Quake II with a Cyclic Controller.
Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games (CIG'08),
pp. 151–158.
Piscataway, NJ: IEEE Press.
IEEEXplore Digital Library [HTML]
Self-archived version [PDF]
Matt Parker and Bobby D. Bryant (2008).
Neuro-visual Control in the Quake II Game Engine.
Proceedings of the 2008 International Joint Conference on Neural Networks (IJCNN 2008), pp. 3827–3832.
Piscataway, NJ: IEEE Press.
IEEEXplore Digital Library [HTML]
Self-archived version [PDF]
Nathan A. Penrod, David Carr, Sushil Louis, and Bobby D. Bryant (2008).
Neuro-evolving Maintain-Station Behavior for Realistically Simulated Boats.
Proceedings of the 2008 IEEE Congress on Evolutionary Computation (CEC 2008),
pp. 3326–3332.
Piscataway, NJ: IEEE Press.
IEEEXplore Digital Library [HTML]
Self-archived version [PDF]
Bobby D. Bryant and Risto Miikkulainen (2007).
Acquiring Visibly Intelligent Behavior with Example-Guided Neuroevolution.
Proceedings of the Twenty-Second National Conference on Artificial Intelligence (AAAI-07),
pp. 801–808.
Menlo Park, CA: AAAI Press.
Bobby D. Bryant and Risto Miikkulainen (2006).
Evolving Stochastic Controller Networks for Intelligent Game Agents.
Proceedings of the 2006 Congress on Evolutionary Computation (CEC 2006),
pp. 1007–1014.
Piscataway, NJ: IEEE Press.
IEEEXplore Digital Library [HTML]
Self-archived version [PDF]
Bobby D. Bryant and Risto Miikkulainen (2006).
Exploiting Sensor Symmetries in Example-based Training for Intelligent Agents.
Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG'06),
pp. 90–97.
Piscataway, NJ: IEEE Press.
Best Student Paper.
IEEEXplore Digital Library [HTML]
Self-archived version [PDF]
Kenneth O. Stanley, Bobby D. Bryant, Igor Karpov, and Risto Miikkulainen (2006).
Real-Time Evolution of Neural Networks in the NERO Video Game.
Proceedings of the Twenty-First National Conference in Artificial Intelligence (AAAI-06),
pp. 1671–1674.
Menlo Park, CA: AAAI Press.
Kenneth O. Stanley, Bobby D. Bryant, and Risto Miikkulainen (2005).
Evolving Neural Network Agents in the NERO Video Game.
Proceedings of the IEEE 2005 Symposium on Computational Intelligence and Games (CIG'05),
pp. 182–189.
Piscataway, NJ: IEEE Press.
Best Paper.
Symposium Proceedings [large PDF]
Self-archived version [PDF]
Bobby D. Bryant and Risto Miikkulainen (2003).
Neuroevolution for Adaptive Teams.
Proceedings of the 2003 Congress on Evolutionary Computation (CEC'03),
Vol. 3, pp. 2194–2201.
Piscataway, NJ: IEEE Press.
IEEEXplore Digital Library [HTML]
Self-archived version [PDF]
Kenneth O. Stanley, Bobby D. Bryant, and Risto Miikkulainen (2003).
Evolving Adaptive Neural Networks with and without Adaptive Synapses.
Proceedings of the 2003 Congress on Evolutionary Computation (CEC'03),
Vol. 4, pp. 2557–2564.
Piscataway, NJ: IEEE Press.
IEEEXplore Digital Library [HTML]
Self-archived version [PDF]
Bryant, Bobby D. (2006).
Evolving Visibly Intelligent Behavior for Embedded Game Agents.
PhD thesis, Department of Computer Sciences, The University of Texas at Austin, Austin, TX.
University of Texas Libraries Digital Repository
[HTML],
[PDF]
Formatted as UT CS Technical Report AI-06-334 [PDF].
Bobby D. Bryant and Risto Miikkulainen (2001).
From Word Stream to Gestalt: A Direct Semantic Parse for Complex Sentences.
AI Technical Report TR-AI98-274, Department of Computer Sciences, The University of Texas at Austin.
Formatted as UTCS AI Tchnical Report AI-98-274 [PDF]